Diplomacy Mount And Blade

Diplomacy 4.litdum is a mod for Mount & Blade: Warband, created by litdum.

Description:

This mod aims to enchance the options related to diplomacy and ruling countrries.

Features

- AS VASSAL:

In Mount&Blade, you are given the opportunity to create for yourself a history, a past that occurred before your player starts adventuring in Calradia. Your character is a foreigner to Calradia, though this background has little influence on gameplay, mainly only affecting how certain lords.

Persuasion attempts to convince your king to start a war

Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money

Let your companions pick items from the chamberlain item pool (autoloot)

Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords

Send patrols to important locations

Appoint a chancellor who sends gifts and messengers to other lords

Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.

Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun :mrgreen:)

Pay staff salary (you knew that a woman will cost money before you married her :P)

Troops will start running away if you go into debts (this also applies to garrisons)

Return fiefs to your king, he won't like this, though

Move your residence (via spouse)

Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns

Affiliate to families

Send scouts to settlements

Pay to avoid defeat

- AS KING:

Threaten other kingdoms with war and try to squeeze money out of them

If a faction sues for peace you will have the option to set terms

Possiblity to send a gift to another faction (fief or money)

Send a spy to another kingdom

Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.

Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency

When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.

If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money

Choose your faction culture so all your lords will recruit the same type of troops Aladdin knowledge hasp hl 3.25 driver.

Exchange or release your (own) prisoners

Distribute spoils of war after you conquered a town or castle

Send emissaries to persuade lords to join your kingdom

To install:

Extract into „..MountBlade WarbandModules” and activate in launcher.

Report problems with download to [email protected]

Name

Horse handicapping software black magic. Type

Size

Date

Total

7 days

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The first mod Im reviewing is the diplomacy mod for mount and blade Single-player. If you play mount and blade mods you've probably heard of or played diplomacy. Basically what this mod does is and certain diplomatic statuses between certain faction to show their relation. This mod also improves upon the player kingdom system of the game. Once you capture your first fief you are prompted to hire certain staff members
  • a chamberlain to handle your economical affairs of your realm.
    • Can change taxes on a fief
    • Pay or withdrawal from your treasury
      • Certain payments you receive are deposited directly into the treasury
  • Constable to Handle your military affairs of your realm.
    • Can hire patrols to guard your fiefs
    • Can hire recruiter to go around to villages and recruit men for you
      • Recruited men deposited directly into your garrison afterwards
    • Can train recruits in the garrison of your fief.
    • Can release prisoner lords of enemy factions if you wish
    • Can sell prisoners for you
  • Minister to handle internal affairs for your realm
    • Can indict a disloyal vassal of treason
    • Can tell you of quarrels between vassals of your realm
    • Can hand out fiefs to your vassals
    • Is replaced by your spouse/companion for more options
  • Chancellor to handle foreign affairs
    • Can be recruited after your kingdom grows larger
    • Can send diplomats to other lords to ask for peace and such things
    • can send gifts to other kings/vassals of other kingdoms to gain relation
    • can give a general report on other kingdoms affairs

  • War
  • Truce
  • Trade agreement
  • Defensive pact
  • Alliance

Well this is probably my favorite mod due to its implementation in almost all of the other mods i play and now that i think of it i really couldnt play mount and blade without it .


Jake
Please Comment!!!



All credit for this mod goes to the creator waihti